![]() GPU rendering on macOS with AMD graphic cards has been discontinued due to Apple deprecating their OpenCL compiler.īenchmarking information are available at Blender Open Data. In order to use the GPU for rendering your hardware needs to fulfill the requirements listed in the documentation. macOS: version 10.12 or newer with supported hardware.Adaptive samples turned on with minimum of 4. Render engine set to Cycles, with GPU option turned on. Intel: Haswell and newer (list of all Intel GPUs) Using Blender 2.93 Alpha, this project leverages 11th gen Intel Core Processors, Intel Iris Xe integrated graphics and / or Intel Iris Xe MAX discrete graphics.AMD: GCN 1st gen and newer (list of all AMD GPUs).NVIDIA: GeForce 200 and newer, Quadro Tesla architecture and newer, with NVIDIA drivers (list of all GeForce and Quadro GPUs).Install the latest drivers from the graphics card manufacturer The GPU requires slightly different requirements. These requirements are for basic Blender operation, rendering using Graphics card with 1 GB RAM, OpenGL 3.3.32-bit dual core 2Ghz CPU with SSE2 support.Once you have identified your processor and/or graphics product, locate them in the tables below to see supported operating systems.Blender's hardware requirements are documented here. Find your processor in the tables below to see supported operating systems. This applies to Intel® Pentium® Processors, Intel® Celeron® Processors, and Intel Atom® Processors. ![]() Your system may say Intel® HD Graphics, without a series number. Identify your Intel® Graphics Product.Identify your Intel® Processor or legacy Intel Graphics Product.To identify the Intel® Graphics Product that's featured in your computer: To search for more information about Intel Graphics products by their supported functions, visit the Product Specifications Site. Make sure to properly identify the Intel Graphics Product featured in your computer. Intel® Graphics Products support a wide range of Operating Systems.
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